javascript - Using Babylon js to load and customise shoe part by part -
i'm planning use babylon engine develop 3d shoe customisation website. shoe customisable part part. like, changing shape of front curved pointed, changing heel shape , size, changing texture of each part etc.,
for right create model submeshes , interact change materials?
is possible change sub mesh in runtime, curved pointed?
or instead of sub mesh feasible load multiple separate meshes(inner sole, outer sole, heels etc., separate model meshes) , attach them?
please guide me through right path.
the best option want change mesh , material load separate meshes , attach them same parent (with mesh.parent = dummy dummy invisible box instance)
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